(DEMONLIST) Should I remove casa de galunga?
slug
Joined Nov 2025
Posted 1 month ago
I heard you can just use the spacebopi glitch to cheese everything, and the whole map is biiwa'ble. I think we should because noobs like dunsa and bopimonewgen are doing this and making domas cap less rarer
Dunsa
Joined Dec 2025
Posted 1 month ago
mad cuz i got the cap
bopimonewgen
Joined Nov 2025
Posted 1 month ago
u can do this with every level lol
crime
Joined Nov 2025
Posted 1 month ago
No , it’s a hard level. Just because 2 people you don’t like managed to beat it doesn’t mean it should be removed.
Dunsa
Joined Dec 2025
Posted 1 month ago
also i was talking about the site i dont care about about your list im a causal player ur just mad cuz bad
cgb
Joined Dec 2024
Posted 1 month ago
by this principle there should be No Inception No casa de b-side No Lava walk 2 And none of my levels because you can do the spacebopi to all of my hard levels, theres too many powerful glitches in this game you cant really fix them without it being annoying and i dont want to plan ahead to fix them, i tried fixing biiwa in casa de b-side all of the cheeses but you can still do it and either way you can just use spacebopi to cheese all of it, and if you wanna remove it just incase it stops people from glitching it, Nobody gives a damn about it being on there theyre doing it for the stupid domas cap
slug
Joined Nov 2025
Posted 1 month ago
Originally posted by
cgb
1 month ago
I know nobody cares about the list but I do
also you’re kinda right, but casa de galunga literally everything is cheeseable like you need no effort, which is why levels like 2000 blocks aren’t there
also you’re kinda right, but casa de galunga literally everything is cheeseable like you need no effort, which is why levels like 2000 blocks aren’t there
awesomeeduki
Joined Nov 2025
Posted 1 month ago
i suggest that video verification on like top 3s maybe could be necessary
Garfielf
Joined Dec 2025
Posted 1 month ago
This "spacebopi" glitch is
• Less than a week old, it's literally only been discovered today
• Has no public footage of it being performed (how the hell are you supposed to accommodate for a glitch that you're not even allowed to see or know how to perform?)
• A variant of a glitch that is already considered by staff(Domas) and Jussii(aka john speedrun) to be illegitimate, there's been multiple times where runs were removed simply because they seem to have used the 2 player flying glitch, and jussii has previously called out another user named steel(REST IN PISS FOREVER MISS) for using it in his runs
• Even if you disregard all of these, it's still multiplayer cheese. Multiplayer is like virtually impossible to fully account for, not just because multiplayer is horribly optimized and you'd likely fry your device before you can patch out anything beyond the flying glitch, but because you could theoretically do anything you want with multiplayer. Yeah, I can use someone else to fly around a level, I can also open 10 instances of bopimo and stack bopis to make a staircase to another section of a level, or I can have 9 of those instances jump off the level then suspend them all through task manager so they're frozen in place so I can then use them as springs briefly before they disconnect. Can you not see how unfair this is on the level creator? How the hell can anyone predict anything like this will happen when they're building in a singleplayer environment with only singleplayer runs in mind?
Removing it for biiwa does make sense(even though biiwa runs still take some effort) but removing it for "spacebopi" is complete bullcrap, couldn't you just add some kind of rule or notice saying "Multiplayer cheese doesn't count." it's not like games on speedrun.com don't have rules prohibiting stuff exactly like this or at least locking them to specific categories
• Less than a week old, it's literally only been discovered today
• Has no public footage of it being performed (how the hell are you supposed to accommodate for a glitch that you're not even allowed to see or know how to perform?)
• A variant of a glitch that is already considered by staff(Domas) and Jussii(aka john speedrun) to be illegitimate, there's been multiple times where runs were removed simply because they seem to have used the 2 player flying glitch, and jussii has previously called out another user named steel(REST IN PISS FOREVER MISS) for using it in his runs
• Even if you disregard all of these, it's still multiplayer cheese. Multiplayer is like virtually impossible to fully account for, not just because multiplayer is horribly optimized and you'd likely fry your device before you can patch out anything beyond the flying glitch, but because you could theoretically do anything you want with multiplayer. Yeah, I can use someone else to fly around a level, I can also open 10 instances of bopimo and stack bopis to make a staircase to another section of a level, or I can have 9 of those instances jump off the level then suspend them all through task manager so they're frozen in place so I can then use them as springs briefly before they disconnect. Can you not see how unfair this is on the level creator? How the hell can anyone predict anything like this will happen when they're building in a singleplayer environment with only singleplayer runs in mind?
Removing it for biiwa does make sense(even though biiwa runs still take some effort) but removing it for "spacebopi" is complete bullcrap, couldn't you just add some kind of rule or notice saying "Multiplayer cheese doesn't count." it's not like games on speedrun.com don't have rules prohibiting stuff exactly like this or at least locking them to specific categories
awesomeeduki
Joined Nov 2025
Posted 1 month ago
I agree with Garfielf here, I think you could just remove individual problematic records instead of the whole level. Also, my hot take is that there should be a separate leaderboard where anything goes. I just think Bopimo!'s glitches are cool and I don't think discrediting them entirely is fair.
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