I want some feedback on Emerald Mines for any event levels I may work on in the future (gobble gobble) so your feedback is important to me!
Please reply with the following:
What you rank the level out of 10
What you liked and/or what you didn't like
Please be constructive with your feedback, I am always open to criticism, I may have my own opinions about what you say but I still want to hear from you to see what you think.
Feedback on Emerald Mines

Explorer
Joined Sep 2023
Posted 1 month ago

luna
Joined Dec 2024
Posted 1 month ago
7/10
I liked the coins minigame thing. I dislike how it's too experimental. Like yeah it's cool but there's a lot of stuff you can't do in this version. You could have made the coins part "better" if we had token gates right now.
I liked the coins minigame thing. I dislike how it's too experimental. Like yeah it's cool but there's a lot of stuff you can't do in this version. You could have made the coins part "better" if we had token gates right now.

dimensoul
Joined Jan 2025
Posted 1 month ago
i really liked the mines part (before the checkpoint at that bridge) it was a pretty unique idea tho not really fun to speedrun but still this wont be a weekly (i think) i also liked the quiz thing id just like a warning it was a quiz
falling bridges always peak
the last room was ok i guess? not really fun but wasnt boring just inbetween
falling bridges always peak
the last room was ok i guess? not really fun but wasnt boring just inbetween

dimensoul
Joined Jan 2025
Posted 1 month ago
7/10 too btw

Explorer
Joined Sep 2023
Posted 1 month ago
Originally posted by
dimensoul
1 month ago
falling bridges always peak
the last room was ok i guess? not really fun but wasnt boring just inbetween
Yeah I agree, the last room was a bit bland, I kind of took too long developing the rest and then just ran out of ideas for the last room.
Also about the quiz, there is an image sign above it that says "choose the right one" which is supposed to imply it is a quiz, sorry if that wasn't clear. Sometimes things read out better in my head than they do to other people.
Also about the quiz, there is an image sign above it that says "choose the right one" which is supposed to imply it is a quiz, sorry if that wasn't clear. Sometimes things read out better in my head than they do to other people.

Explorer
Joined Sep 2023
Posted 1 month ago
Originally posted by
luna
1 month ago
I liked the coins minigame thing. I dislike how it's too experimental. Like yeah it's cool but there's a lot of stuff you can't do in this version. You could have made the coins part "better" if we had token gates right now.
Yeah, possibly this wasn't the best thing to experiment with. I just got carried away and wanted to try to make something different and special for people to enjoy, probs should of taken a step back tho.

Rat
Joined Dec 2024
Posted 1 month ago
6/10
The token health puzzle was cool. I like that you actually gave a reason to collect tokens to proceed.
The level overall was really short. It felt like it could've had at least 2 more checkpoints before the end of it.
I know you said it was an aesthetic choice but I really don't like how everything uses the default patterns. You should try at least recoloring the patterns to a more natural dark color than solid black.
The boss "battle" needs a lot of work. I didn't enjoy the obstacles, like I said on discord. It's a big empty room and yet you're crammed against the walls the whole time. Surely more of the room could've been used for less cramped obstacles.
The QR code for the cutscene straight up just didn't work on my phone.
I liked the setting though, and the ducks. Always gotta hide ducks in every level.
The token health puzzle was cool. I like that you actually gave a reason to collect tokens to proceed.
The level overall was really short. It felt like it could've had at least 2 more checkpoints before the end of it.
I know you said it was an aesthetic choice but I really don't like how everything uses the default patterns. You should try at least recoloring the patterns to a more natural dark color than solid black.
The boss "battle" needs a lot of work. I didn't enjoy the obstacles, like I said on discord. It's a big empty room and yet you're crammed against the walls the whole time. Surely more of the room could've been used for less cramped obstacles.
The QR code for the cutscene straight up just didn't work on my phone.
I liked the setting though, and the ducks. Always gotta hide ducks in every level.

Explorer
Joined Sep 2023
Posted 1 month ago
Originally posted by
Rat
1 month ago
The token health puzzle was cool. I like that you actually gave a reason to collect tokens to proceed.
The level overall was really short. It felt like it could've had at least 2 more checkpoints before the end of it.
I know you said it was an aesthetic choice but I really don't like how everything uses the default patterns. You should try at least recoloring the patterns to a more natural dark color than solid black.
The boss "battle" needs a lot of work. I didn't enjoy the obstacles, like I said on discord. It's a big empty room and yet you're crammed against the walls the whole time. Surely more of the room could've been used for less cramped obstacles.
The QR code for the cutscene straight up just didn't work on my phone.
I liked the setting though, and the ducks. Always gotta hide ducks in every level.
The shortness of the level was deffo a big debate I had going on with myself, half of me didn't know how well you guys would like the prize so I didn't wanna make it too long but the other half of me didn't wanna make it too easy, so it just ended up kinda weird.
The boss fight area was too bland, I can agree on that as well, I just ran out of ideas without cramming too much in.
Finally: Sorry about the QR code thing, I tested it like twice and it worked for me, idk what's going on with that.
I appreciate ur feedback! :D
The boss fight area was too bland, I can agree on that as well, I just ran out of ideas without cramming too much in.
Finally: Sorry about the QR code thing, I tested it like twice and it worked for me, idk what's going on with that.
I appreciate ur feedback! :D


you
Joined Dec 2024
Posted 1 month ago
1. the star is obtainable if you go on top of the map and use the wall behind the star from outside
2. just between the right part where you climb the stairs and the cage for the star if you walk into the wall cage you can get the star without having to break it
2. just between the right part where you climb the stairs and the cage for the star if you walk into the wall cage you can get the star without having to break it

SchoolingSession
Joined Dec 2024
Posted 1 month ago
7/10
The part where you collect coins was pretty awesome.BUT after that the level was just mid,the last part you could just cheese it , the bridge was good tho so this is the rating i'm giving
The part where you collect coins was pretty awesome.BUT after that the level was just mid,the last part you could just cheese it , the bridge was good tho so this is the rating i'm giving

Explorer
Joined Sep 2023
Posted 1 month ago
Originally posted by
SchoolingSession
1 month ago
The part where you collect coins was pretty awesome.BUT after that the level was just mid,the last part you could just cheese it , the bridge was good tho so this is the rating i'm giving
The last part was very experimental, seems to be a common criticism with the level. I'll ether not do it with future levels or rework it to be better.