10 / 10
Saw something close enough to fent, Thought it was awesome. Its perfect.
Feedback on Emerald Mines

fentmaster9000
Joined Dec 2024
Posted 1 month ago

Emir
Joined Dec 2024
Posted 1 month ago
8/10
The level, especially the terrain, was quite well done (keeping in mind the 2048 instance limit.)
I had issues with:
1) Quiz Coin: I didn't fact check any of the three coins, which required outside knowledge that most people wouldn't bother to learn about. Instead, I died twice to collect it.
2) Self-destruct system: I died multiple times under the boss' room, confused to why, only then I figured later that the rocket was killing me ðŸ˜
3) QR code: I broke two points off this because I had to manually draw the QR code myself on a pixel grid to scan it; I'm not sure what your camera settings are but no matter how hard I tried, it didn't work. :(
Overall, incredible level! :D I hope you make more creative levels like this!
The level, especially the terrain, was quite well done (keeping in mind the 2048 instance limit.)
I had issues with:
1) Quiz Coin: I didn't fact check any of the three coins, which required outside knowledge that most people wouldn't bother to learn about. Instead, I died twice to collect it.
2) Self-destruct system: I died multiple times under the boss' room, confused to why, only then I figured later that the rocket was killing me ðŸ˜
3) QR code: I broke two points off this because I had to manually draw the QR code myself on a pixel grid to scan it; I'm not sure what your camera settings are but no matter how hard I tried, it didn't work. :(
Overall, incredible level! :D I hope you make more creative levels like this!

Emir
Joined Dec 2024
Posted 1 month ago
I meant to say boss' room's door 😠sorry for any confusion caused

BucinAMAZINjr
Joined Dec 2024
Posted 1 month ago
7/10 cool ideas, but too short

CarlLenn
Joined Dec 2024
Posted 1 month ago
7.8/10
Really good but the mechanic is flawed since coins regenerate on a time basis and not on spawn. The ending was a little confusing but eventually I got it. But it was a little jank. The level was pretty hyped up and since it had an item I thought it would be a liiiittle longer. Its very flawed but I had a lot of fun playing it.
Deco is on point except in the last room. And I wish the item and star were in a room behind the breakable block so it doesnt regenerate while youre scanning or collecting.
Really good but the mechanic is flawed since coins regenerate on a time basis and not on spawn. The ending was a little confusing but eventually I got it. But it was a little jank. The level was pretty hyped up and since it had an item I thought it would be a liiiittle longer. Its very flawed but I had a lot of fun playing it.
Deco is on point except in the last room. And I wish the item and star were in a room behind the breakable block so it doesnt regenerate while youre scanning or collecting.

Explorer
Joined Sep 2023
Posted 1 month ago
Originally posted by
BucinAMAZINjr
1 month ago
I didn't wanna make it too long because the reception on the soarer of maple was kind of mixed from what I remembered and I didn't wanna get too much backlash for that. If I knew people would like the prize like they do rn I deffo woulda made it more challenging.

Explorer
Joined Sep 2023
Posted 1 month ago
Originally posted by
CarlLenn
1 month ago
Really good but the mechanic is flawed since coins regenerate on a time basis and not on spawn. The ending was a little confusing but eventually I got it. But it was a little jank. The level was pretty hyped up and since it had an item I thought it would be a liiiittle longer. Its very flawed but I had a lot of fun playing it.
Deco is on point except in the last room. And I wish the item and star were in a room behind the breakable block so it doesnt regenerate while youre scanning or collecting.
1: Yeah I asked FireCat for that feature, I think he said it'd come eventually but idk, just this was the best I could do for this challenge.
2: Not a bad idea at all, I should have thought of that
2: Not a bad idea at all, I should have thought of that

Explorer
Joined Sep 2023
Posted 1 month ago
Originally posted by
Emir
1 month ago
The level, especially the terrain, was quite well done (keeping in mind the 2048 instance limit.)
I had issues with:
1) Quiz Coin: I didn't fact check any of the three coins, which required outside knowledge that most people wouldn't bother to learn about. Instead, I died twice to collect it.
2) Self-destruct system: I died multiple times under the boss' room, confused to why, only then I figured later that the rocket was killing me ðŸ˜
3) QR code: I broke two points off this because I had to manually draw the QR code myself on a pixel grid to scan it; I'm not sure what your camera settings are but no matter how hard I tried, it didn't work. :(
Overall, incredible level! :D I hope you make more creative levels like this!
1.) I can kinda see that but knowledge was kinda the whole challenge
2.) yeah the blast radius on it kinda sucks, makes things challenging up top but I didn't realize you'd die when talking through the door
3.) I would of made it different if I knew these issues would happen, when I did the level I tested it twice and the QR code worked fine
Thanks for the feedback! Sorry if my replies felt argumentative I just like sharing my side of things as well, I will deffo take this into consideration with any future levels tho! :D
2.) yeah the blast radius on it kinda sucks, makes things challenging up top but I didn't realize you'd die when talking through the door
3.) I would of made it different if I knew these issues would happen, when I did the level I tested it twice and the QR code worked fine
Thanks for the feedback! Sorry if my replies felt argumentative I just like sharing my side of things as well, I will deffo take this into consideration with any future levels tho! :D

XarumeR
Joined Mar 2025
Posted 1 month ago
Solid level all around, but I can't get the QR code to work.

Boldie
Joined Dec 2024
Posted 1 month ago
I don't really have a good way to explain this but the level geometry feels dated imo, it reminds me of how people on brick hill would avoid using shapes in their builds because they lagged the legacy client(they really didnt unless you were using a lot or your computer sucked but i think that was the consensus at the time) and built almost exclusively using bricks. Like for example the entrance holes like in the thumbnail could've just been an arch and I think that would look nicer
besides that I think the level's good, I like the concept and it reminds me of red coins from mario 64 a little bit. It is very short though
besides that I think the level's good, I like the concept and it reminds me of red coins from mario 64 a little bit. It is very short though