Are we still alive here?
Seya 39
Joined Nov 2025
Vitals check, are we good over here?
Seems my levels are still stuck on the featured page.

I totally thought this level would show up on the featured based on the thumbnail https://www.bopimo.com/levels/10432

I am aware the moderator died and such, but apart from that I don't see much activity
timeles 65
Joined Dec 2024
bopimo! has become brown and stinky
nickels 45
Joined Dec 2024
bopimo is alive but on life support rn. that doesnt mean it will die tho.
Tenslant 18
Joined Dec 2024
To be given a weekly make a realistic looking level and make the thumbnail have the logo of the game in it boom
Seya 39
Joined Nov 2025
Originally posted by Tenslant 18 1 month ago
To be given a weekly make a realistic looking level and make the thumbnail have the logo of the game in it boom
I highly disagree the look of the level matters.
If I really wanted a weekly, I would have just focused on gameplay itself.
it's only because I took on the artistic style that I struggled so hard to get a weekly

The current gameplay levels that exist that haven't been a weekly suck, so the realistic levels are being chosen

I'm not that great at gameplay myself because I'm not that creative or play enough skill movement related games

Here's a Do's and Don'ts from my experience

Do:
- Come up with a good gameplay concept that you can consistently use (like skyrises ground pound launchpads, or maybe 0 slip ice walls that move you climb across then hop off a wall or something)
- Have a simple theme design (doesn't matter as much but you can still decor)
- Ensure the movements make sense and is easy to understand what is meant to be done
- Have fun while making the level, making a level you aren't inspired to complete is a recipe to failure
- Leave small skips in your level that can be used skillfully

*Personal opinion) good kinematics that doesn't obstruct how the level is played makes the level way better than having good decor

Don't:
- Use lag blocks like water touching other objects, missile spam, using npcs or adding paintings
- Use missiles in general annoyingly loud and inconsistent you can skip most levels entirely with them too
- Have major skips (mostly happens from water, spring, note blocks since you can launch yourself and Biiwa off almost everything)
- Make an impossible to understand level concept
Seya 39
Joined Nov 2025
The difficulty scaling ups to you, if it's not fun throughout regardless of difficulty

The challenge should feel like a rewarding difficulty not this is annoying to beat because I don't know why this was made this way

https://www.bopimo.com/levels/4458 - this level is a prime example of using gameplay as intended (even though the later areas utilized triple jumping)
Ekstromer 84
Joined Dec 2024
Originally posted by Tenslant 18 1 month ago
To be given a weekly make a realistic looking level and make the thumbnail have the logo of the game in it boom
>rushrock
>realistic looking
lmao
crime 28
Joined Nov 2025
Barely , please come back we need good wrrklys
Seya 39
Joined Nov 2025
My time is over for bopimo!
I am sorry crime