I’ve tried to continue this level I started that I had in my head but it just winds up looking horrible.
If anyone could tell me their level making process it would be so helpful as so far I’m not pleased with what I have.
Disappointed in myself
crime
Joined Nov 2025
Posted 2 months ago
Bazwax
Joined Jan 2025
Posted 2 months ago
in painting, if the piece looks bad, just turn it upside down
crime
Joined Nov 2025
Posted 2 months ago
help me please
IDidNotStealUrToast
Joined Dec 2024
Posted 2 months ago
what's the name of this level?
crime
Joined Nov 2025
Posted 2 months ago
Originally posted by
IDidNotStealUrToast
2 months ago
everything company
bananabro
Joined Jan 2026
Posted 2 months ago
If you want employees, dont use bopi spawners and use bopi statues with meshes
This is what the bloodthorn casino game does for no lag
This is what the bloodthorn casino game does for no lag
bananabro
Joined Jan 2026
Posted 2 months ago
cough i mean level
crime
Joined Nov 2025
Posted 2 months ago
I don’t want employees
Seya
Joined Nov 2025
Posted 2 months ago
The main problem I experienced with level design was navigation and gameplay. All the objects meant to make cool levels are very inconsistent
Here's a gimmick I held onto if you want to make use of it
0 slip ice with kinematics so you climb the ice then hop onto the next wall
you can also make use of the Anubis temple wall sliding boosts
As for building tips just use references lol. Don't overcomplicate things building simply works well for Bopimo.
Don't compare your levels to others or make it to suit everyone's preference that's how you make a bad level that you wouldn't want to work on 70% of the time
If you are stuck just, try random things until an a very loose idea comes to mind then try to make it work
If you don't want to prioritize gameplay too much just add stuff to make people, go faster or boosts, springs or ect.
Here's a gimmick I held onto if you want to make use of it
0 slip ice with kinematics so you climb the ice then hop onto the next wall
you can also make use of the Anubis temple wall sliding boosts
As for building tips just use references lol. Don't overcomplicate things building simply works well for Bopimo.
Don't compare your levels to others or make it to suit everyone's preference that's how you make a bad level that you wouldn't want to work on 70% of the time
If you are stuck just, try random things until an a very loose idea comes to mind then try to make it work
If you don't want to prioritize gameplay too much just add stuff to make people, go faster or boosts, springs or ect.