The Bopimo! Emoji Language (yes, this is real...)
tonkinsonh 31
Joined Nov 2025
Yes, this is what having no updates/events for the past 4 months does to a Bopimo! player... Me and ZQE made a simple language with JUST emojis! You can help add more to this in the comments if you are that insane along side me I guess but here is the emoji language for Bopimo!

Bopimo! Emoji Language:

:happy::star: = Hello!
:sad::star: = Bye!
:sad::heart: = Sorry.
:disgusted: = Disgusted.
:unamused: = Unsuprised/unamused/disappointed
:block: = Build
:sword: = Dead/gone
:shadescry: = Regret
:grapes: = Eat/eating
:hot
chocolate: = Drink/drinking
:egg: = Search
(something):sword: = Something is dead. (like :bopimo: in something would make it Bopimo is dead... very true indeed...)
:happy:/any bopi face (the type of face shows the emotion so if u just send the single face, it will show how you are generally feeling. for example using :smug: - :smug: could be I am feeling chill or something) = I.
:happy::heart: = I like (something)
:happy::heart::heart: = I love (something)
:sad::sparkle: = I don't like/dislike (something)
:angry::sparkle::sparkle: = I hate (something)
:sad::sparkle: = I am bored.
:disgusted::sparkle: = I am disgusted at (something).
:unamused::sparkle: = I am disappointed at (something).
:happy: (numbers) :coin: = I have (amount of) coins.
:happy::gold: = I have gold.
:sad::star: (20 spaces apart) (something like :gold:) = I no longer have (something)/I want (something).
:happy::block::bopimo: = I am building a level (you can add something after :bopimo: to add a reason for the statement like :coins: which makes it I am building a level for coins, you can also replace bopimo to change the statement like :duck: which makes it I am building a duck.)
:shadescry::sword:(something) = I regret killing (something) (example using :duck: - I regret killing a duck.)
:happy::love::hot
chocolate: = I like drinking.
:happy::love::grapes: = I like eating.
:sad::sparkle::ghost_sword:(something) = I am lagging because of (something) (example using :godot: - I am lagging because of npcs.)
:happy::egg:(something) = I am searching for (something) (example using :duck: - I am searching for the/a duck)
tonkinsonh 31
Joined Nov 2025
mistake, hot chocolate is :hot_chocolate:
tonkinsonh 31
Joined Nov 2025
shades is :shades_cry: seems like the forum post has messed up some stuff so i guess this language only works in the client
ZQE 25
Joined Feb 2026
:happy::star:
tonkinsonh 31
Joined Nov 2025
Originally posted by ZQE 25 2 months ago
:happy::star:
:happy::star:
ZQE 25
Joined Feb 2026
:happy::heart::heart::duck:
tonkinsonh 31
Joined Nov 2025
:sad: :star:
tonkinsonh 31
Joined Nov 2025
Originally posted by tonkinsonh 31 2 months ago
:sad: :star:
yeah it doesnt work on the forums, weird
slug 32
Joined Nov 2025
-rep
ZQE 25
Joined Feb 2026
:happy::star: = Hello!
:sad::star: = Bye!
:sad::heart: = Sorry.
:disgusted: = Disgusted.
:unamused: = Unsuprised/unamused/disappointed
:block: = Build
:sword: = Dead/gone
:shadescry: = Regret
:grapes: = Eat/eating
:hotchocolate: = Drink/drinking
:egg: = Search
(something) :sword: = Something is dead. (like :bopimo: in something would make it Bopimo is dead... very true indeed...)
:happy: /any bopi face (the type of face shows the emotion so if u just send the single face, it will show how you are generally feeling. for example using :smug: - :smug: could be I am feeling chill or something) = I.
:happy::heart: = I like (something)
:happy::heart::heart: = I love (something)
:sad::sparkle: = I don't like/dislike (something)
:angry::sparkle::sparkle: = I hate (something)
:sad::sparkle: = I am bored.
:disgusted::sparkle: = I am disgusted at (something).
:unamused::sparkle: = I am disappointed at (something).
:happy: (numbers) :coin: = I have (amount of) coins.
:happy::gold: = I have gold.
:sad::star: (20 spaces apart) (something like :gold:) = I no longer have (something)/I want (something).
:happy::block::bopimo: = I am building a level (you can add something after :bopimo: to add a reason for the statement like :coin: which makes it I am building a level for coins, you can also replace bopimo to change the statement like :duck: which makes it I am building a duck.)
:shadescry::sword: (something) = I regret killing (something) (example using :duck: - I regret killing a duck.)
:happy::love::hotchocolate: = I like drinking.
:happy::love::grapes: = I like eating.
:sad::sparkle::ghost_sword: (something) = I am lagging because of (something) (example using :godot: - I am lagging because of npcs.)
:happy::egg: (something) = I am searching for (something) (example using :duck: - I am searching for the/a duck)
tonkinsonh 31
Joined Nov 2025
Originally posted by slug 32 2 months ago
-rep
glad you enjoyed