'first ever contest i made!
and.. i wanna make more bopimo! engineers! so...'
[CIRCUIT LEVEL CONTEST - 75 COINS - GRAND PRIZE]
- Prizes -
1st place: 75
2nd place: 25
3rd place: 10
- Rules -
Not really a rule but... I will be rating all the levels based off of two factors: Creativity(how unique it is) and Usefulness(basically if it can be used in a normal level.) Either one will be rated by 0-10, And both are added up to the score!
You must tag your level with [CC].
The level must contain a REAL circuit, not just breaking a block if activated(Example of this would be the AND gate in here: https://www.bopimo.com/levels/5337 )
Level must be created at/after the time of this post. (1/4/2026)
- Deadline -
1/18/2026 (Two weeks from this post.)
- References -
https://www.bopimo.com/levels/7457 - Movement Device
https://www.bopimo.com/levels/7760 - Letter/Number Display
https://www.bopimo.com/levels/7155 - Baking Device(Using Bopis)
- Make sure you have a shirt that i could buy if you win, If not, Make one now!! (incase you win.) -
CIRCUIT LEVEL CONTEST - 75 COINS - GRAND PRIZE
hollyleaf
Joined Dec 2024
Posted 4 weeks ago
Garfielf
Joined Dec 2025
Posted 4 weeks ago
anything but finishing paper world
hollyleaf
Joined Dec 2024
Posted 3 weeks ago
(just trying to boost this to the top!)
Maki
Joined Dec 2025
Posted 3 weeks ago
Wait a minute... my current I'm working on level fits the condition
hollyleaf
Joined Dec 2024
Posted 3 weeks ago
update! i decided to rate it off of FOUR factors to make it more fair
uniqueness(already told you about this one)
usefulness(already told you about this one)
ease(how easy it is to replicate it)
bugginess(ok so this just means if it has tons of bugs(but like a good score on this would remove from the final score.)
uniqueness(already told you about this one)
usefulness(already told you about this one)
ease(how easy it is to replicate it)
bugginess(ok so this just means if it has tons of bugs(but like a good score on this would remove from the final score.)
hollyleaf
Joined Dec 2024
Posted 3 weeks ago
Originally posted by
hollyleaf
3 weeks ago
uniqueness(already told you about this one)
usefulness(already told you about this one)
ease(how easy it is to replicate it)
bugginess(ok so this just means if it has tons of bugs(but like a good score on this would remove from the final score.)
(a good score would be 10/10 bugginess(TONS of glitches.)
CarlLenn
Joined Dec 2024
Posted 3 weeks ago
may or may not participate
andropimo
Joined Dec 2024
Posted 3 weeks ago
https://www.bopimo.com/levels/7995
i was originally gonna use the enemy spawning thing i made but it's just a single disappearing block with some magma and a moving block
i was originally gonna use the enemy spawning thing i made but it's just a single disappearing block with some magma and a moving block
CarlLenn
Joined Dec 2024
Posted 3 weeks ago
https://www.bopimo.com/levels/8000
Heres mine. Its a biiit buggy but i can only do so much
Heres mine. Its a biiit buggy but i can only do so much
CarlLenn
Joined Dec 2024
Posted 3 weeks ago
Originally posted by
andropimo
3 weeks ago
i was originally gonna use the enemy spawning thing i made but it's just a single disappearing block with some magma and a moving block
I made something like this in donut lenn 10. In my version, the door opens when the npc respawns. There is a falling block below its spawn point. Then the npc gets pushed off of the falling block into a holding chamber.
The player can break the floor of that chamber to progress the level., Both the player and npc are put into separate parts of a room. When the player kills the bopi, the door opens using the spawn mechanism, but doesnt go to the start position because its still in the holding chamber.
The player can break the floor of that chamber to progress the level., Both the player and npc are put into separate parts of a room. When the player kills the bopi, the door opens using the spawn mechanism, but doesnt go to the start position because its still in the holding chamber.