CIRCUIT LEVEL CONTEST - 75 COINS - GRAND PRIZE
hollyleaf 29
Joined Dec 2024
'first ever contest i made!

and.. i wanna make more bopimo! engineers! so...'

[CIRCUIT LEVEL CONTEST - 75 COINS - GRAND PRIZE]

- Prizes -

1st place: 75
2nd place: 25
3rd place: 10

- Rules -

Not really a rule but... I will be rating all the levels based off of two factors: Creativity(how unique it is) and Usefulness(basically if it can be used in a normal level.) Either one will be rated by 0-10, And both are added up to the score!

You must tag your level with [CC].

The level must contain a REAL circuit, not just breaking a block if activated(Example of this would be the AND gate in here: https://www.bopimo.com/levels/5337 )

Level must be created at/after the time of this post. (1/4/2026)

- Deadline -

1/18/2026 (Two weeks from this post.)

- References -

https://www.bopimo.com/levels/7457 - Movement Device

https://www.bopimo.com/levels/7760 - Letter/Number Display

https://www.bopimo.com/levels/7155 - Baking Device(Using Bopis)

- Make sure you have a shirt that i could buy if you win, If not, Make one now!! (incase you win.) -
Garfielf 17
Joined Dec 2025
anything but finishing paper world
hollyleaf 29
Joined Dec 2024
(just trying to boost this to the top!)
Maki 13
Joined Dec 2025
Wait a minute... my current I'm working on level fits the condition
hollyleaf 29
Joined Dec 2024
update! i decided to rate it off of FOUR factors to make it more fair

uniqueness(already told you about this one)

usefulness(already told you about this one)

ease(how easy it is to replicate it)

bugginess(ok so this just means if it has tons of bugs(but like a good score on this would remove from the final score.)
hollyleaf 29
Joined Dec 2024
Originally posted by hollyleaf 29 3 weeks ago
update! i decided to rate it off of FOUR factors to make it more fair

uniqueness(already told you about this one)

usefulness(already told you about this one)

ease(how easy it is to replicate it)

bugginess(ok so this just means if it has tons of bugs(but like a good score on this would remove from the final score.)
(a good score would be 10/10 bugginess(TONS of glitches.)
hollyleaf 29
Joined Dec 2024
Originally posted by hollyleaf 29 3 weeks ago
(a good score would be 10/10 bugginess(TONS of glitches.)
so good score = bad on bugginess
CarlLenn 63
Joined Dec 2024
may or may not participate
andropimo 22
Joined Dec 2024
https://www.bopimo.com/levels/7995
i was originally gonna use the enemy spawning thing i made but it's just a single disappearing block with some magma and a moving block
CarlLenn 63
Joined Dec 2024
https://www.bopimo.com/levels/8000
Heres mine. Its a biiit buggy but i can only do so much
CarlLenn 63
Joined Dec 2024
Originally posted by andropimo 22 3 weeks ago
https://www.bopimo.com/levels/7995
i was originally gonna use the enemy spawning thing i made but it's just a single disappearing block with some magma and a moving block
I made something like this in donut lenn 10. In my version, the door opens when the npc respawns. There is a falling block below its spawn point. Then the npc gets pushed off of the falling block into a holding chamber.

The player can break the floor of that chamber to progress the level., Both the player and npc are put into separate parts of a room. When the player kills the bopi, the door opens using the spawn mechanism, but doesnt go to the start position because its still in the holding chamber.