variables: (to put it in you'd do something like %varnamehere% and you can put that in like a name for a block and it would output the variable value.
string variables, &stringvarnamehere& sets it to a string(letters + words)
variable changers: set, multiply, add, substract, divide modes.
you can link them to another thing too.
lights will be automatically on, but when connected to something like a..
lever + button! lever can be swapped on and off, ITS NOT LOCAL. its GLOBAL. buttons: clicked and they stay on for 1 second, again. GLOBAL.
you can link them to a variable changer or a light.
trapdoors maybe? and they just open up when they're powered.
bopimo! "coding" suggestion?
hollyleaf
Joined Dec 2024
Posted 2 days ago
Wolfmanfur
Joined Nov 2025
Posted 2 days ago
"lever + button! lever can be swapped on and off, ITS NOT LOCAL. its GLOBAL. buttons: clicked and they stay on for 1 second, again. GLOBAL."
This!
If they're not planning on adding scripting, at the very least something like this would make levels more interactive!
This!
If they're not planning on adding scripting, at the very least something like this would make levels more interactive!
RiceBomb
Joined Dec 2024
Posted 2 days ago
most likely coding is never going to be implemented
hollyleaf
Joined Dec 2024
Posted 2 days ago
Originally posted by
Wolfmanfur
2 days ago
This!
If they're not planning on adding scripting, at the very least something like this would make levels more interactive!
maybe they can make it so the buttons stay on for a specified amount of time
-
and: you can change the time in the properties.
anyways
more stuff for the levers and buttons!
you can link them to the shape block thingy, and when its unpowered, that block cant be touched or seen. and also maybe levers + buttons can come with a setting that chooses if its either global or local.
maybe not the global and local setting if its too hard.
-
and: you can change the time in the properties.
anyways
more stuff for the levers and buttons!
you can link them to the shape block thingy, and when its unpowered, that block cant be touched or seen. and also maybe levers + buttons can come with a setting that chooses if its either global or local.
maybe not the global and local setting if its too hard.
Wolfmanfur
Joined Nov 2025
Posted 2 days ago
Originally posted by
hollyleaf
2 days ago
-
and: you can change the time in the properties.
anyways
more stuff for the levers and buttons!
you can link them to the shape block thingy, and when its unpowered, that block cant be touched or seen. and also maybe levers + buttons can come with a setting that chooses if its either global or local.
maybe not the global and local setting if its too hard.
No, that's pointless with kinematics, just use kinematics to hide the button lol.