bopimo! "coding" suggestion?
hollyleaf 29
Joined Dec 2024
variables: (to put it in you'd do something like %varnamehere% and you can put that in like a name for a block and it would output the variable value.

string variables, &stringvarnamehere& sets it to a string(letters + words)

variable changers: set, multiply, add, substract, divide modes.

you can link them to another thing too.

lights will be automatically on, but when connected to something like a..

lever + button! lever can be swapped on and off, ITS NOT LOCAL. its GLOBAL. buttons: clicked and they stay on for 1 second, again. GLOBAL.

you can link them to a variable changer or a light.

trapdoors maybe? and they just open up when they're powered.
Umbreon 32
Joined Nov 2025
"lever + button! lever can be swapped on and off, ITS NOT LOCAL. its GLOBAL. buttons: clicked and they stay on for 1 second, again. GLOBAL."
This!

If they're not planning on adding scripting, at the very least something like this would make levels more interactive!
RiceBomb 10
Joined Dec 2024
most likely coding is never going to be implemented
hollyleaf 29
Joined Dec 2024
Originally posted by Umbreon 32 1 month ago
"lever + button! lever can be swapped on and off, ITS NOT LOCAL. its GLOBAL. buttons: clicked and they stay on for 1 second, again. GLOBAL."
This!

If they're not planning on adding scripting, at the very least something like this would make levels more interactive!
maybe they can make it so the buttons stay on for a specified amount of time
-
and: you can change the time in the properties.


anyways
more stuff for the levers and buttons!

you can link them to the shape block thingy, and when its unpowered, that block cant be touched or seen. and also maybe levers + buttons can come with a setting that chooses if its either global or local.


maybe not the global and local setting if its too hard.
Umbreon 32
Joined Nov 2025
Originally posted by hollyleaf 29 1 month ago
maybe they can make it so the buttons stay on for a specified amount of time
-
and: you can change the time in the properties.


anyways
more stuff for the levers and buttons!

you can link them to the shape block thingy, and when its unpowered, that block cant be touched or seen. and also maybe levers + buttons can come with a setting that chooses if its either global or local.


maybe not the global and local setting if its too hard.
No, that's pointless with kinematics, just use kinematics to hide the button lol.
FireCat 32
Owner
Joined Apr 2020
There is already a triggers system planned for the future
Garfielf 16
Joined Dec 2025
Originally posted by FireCat 32 1 month ago
There is already a triggers system planned for the future
hey firecat whats your opinion on plates of fate remastered
Garfielf 16
Joined Dec 2025
Originally posted by FireCat 32 1 month ago
There is already a triggers system planned for the future
hey firecat whats your opinion on plates of fate remastered
Garfielf 16
Joined Dec 2025
Originally posted by FireCat 32 1 month ago
There is already a triggers system planned for the future
hey firecat whats your opinion on plates of fate remastered