bopimo! "coding" suggestion?
hollyleaf 26
Joined Dec 2024
variables: (to put it in you'd do something like %varnamehere% and you can put that in like a name for a block and it would output the variable value.

string variables, &stringvarnamehere& sets it to a string(letters + words)

variable changers: set, multiply, add, substract, divide modes.

you can link them to another thing too.

lights will be automatically on, but when connected to something like a..

lever + button! lever can be swapped on and off, ITS NOT LOCAL. its GLOBAL. buttons: clicked and they stay on for 1 second, again. GLOBAL.

you can link them to a variable changer or a light.

trapdoors maybe? and they just open up when they're powered.
Wolfmanfur 16
Joined Nov 2025
"lever + button! lever can be swapped on and off, ITS NOT LOCAL. its GLOBAL. buttons: clicked and they stay on for 1 second, again. GLOBAL."
This!

If they're not planning on adding scripting, at the very least something like this would make levels more interactive!
RiceBomb 10
Joined Dec 2024
most likely coding is never going to be implemented
hollyleaf 26
Joined Dec 2024
Originally posted by Wolfmanfur 16 2 days ago
"lever + button! lever can be swapped on and off, ITS NOT LOCAL. its GLOBAL. buttons: clicked and they stay on for 1 second, again. GLOBAL."
This!

If they're not planning on adding scripting, at the very least something like this would make levels more interactive!
maybe they can make it so the buttons stay on for a specified amount of time
-
and: you can change the time in the properties.


anyways
more stuff for the levers and buttons!

you can link them to the shape block thingy, and when its unpowered, that block cant be touched or seen. and also maybe levers + buttons can come with a setting that chooses if its either global or local.


maybe not the global and local setting if its too hard.
Wolfmanfur 16
Joined Nov 2025
Originally posted by hollyleaf 26 2 days ago
maybe they can make it so the buttons stay on for a specified amount of time
-
and: you can change the time in the properties.


anyways
more stuff for the levers and buttons!

you can link them to the shape block thingy, and when its unpowered, that block cant be touched or seen. and also maybe levers + buttons can come with a setting that chooses if its either global or local.


maybe not the global and local setting if its too hard.
No, that's pointless with kinematics, just use kinematics to hide the button lol.
FireCat 31
Owner
Joined Apr 2020
There is already a triggers system planned for the future
Garfielf 6
Joined Dec 2025
Originally posted by FireCat 31 2 days ago
There is already a triggers system planned for the future
hey firecat whats your opinion on plates of fate remastered
Garfielf 6
Joined Dec 2025
Originally posted by FireCat 31 2 days ago
There is already a triggers system planned for the future
hey firecat whats your opinion on plates of fate remastered
Garfielf 6
Joined Dec 2025
Originally posted by FireCat 31 2 days ago
There is already a triggers system planned for the future
hey firecat whats your opinion on plates of fate remastered