Hello Bopis! I am requesting y'all's help with my upcoming level.
I want to make sure the community enjoys it, so I have created a short form that should take you 1 to 3 minutes to fill out, depending on how detailed you want to be in your responses.
You can find the form here: https://www.surveymonkey.com/r/V6TVZ9Y
(You don't need any account or email to fill this out - just input your responses and submit!)
Bopimo Level Feedback Form

newpctest
Joined Jun 2025
Posted 6 days ago

leocat
Joined Jul 2025
Posted 6 days ago
The community is the last resource you should seek when making a level (unless it's a meme level).
Level design skills, even the basics, are all you need in my opinion. Super time consuming decor isnt needed neither, most of my levels are pretty simple and 2 of them managed to become weeklies.
Level design skills, even the basics, are all you need in my opinion. Super time consuming decor isnt needed neither, most of my levels are pretty simple and 2 of them managed to become weeklies.

leocat
Joined Jul 2025
Posted 6 days ago
1- Front page levels arent popular levels but levels that have been recently updated or have been played a lot recently, so it's not an important factor in my opinion
2- Things like "do you like water/lava/ice/moving blocks in levels" isnt a very helpful question, hence Bopimo! lacks a lot of complex platformer mechanics and only has the basics and some glitches (that ended up being like official moveset moves) which are like all the action blocks besides some of them. So a perfect level should use all of them or mixes if you don't want a gameplay simplistic/straight-forward level.
2- Things like "do you like water/lava/ice/moving blocks in levels" isnt a very helpful question, hence Bopimo! lacks a lot of complex platformer mechanics and only has the basics and some glitches (that ended up being like official moveset moves) which are like all the action blocks besides some of them. So a perfect level should use all of them or mixes if you don't want a gameplay simplistic/straight-forward level.

leocat
Joined Jul 2025
Posted 6 days ago
3- Closed or open environments are also something that doesnt really make much sense when it comes to gameplay, since it's purely aesthetic.
Bopimo! is known for being a floaty, somewhat annoying, platformer so if you want to make your obstacles to "make sense" you would have to space them out depending on the speed or things that block your way that you add to the level. It isnt fun when it's all smashed together and it also isnt fun when it's very separated (Vault of Secrets is a prime example) and it depends on a lot of transportation (ruins the feeling of speedrunning, unless the transportation is part of the road (kind of hard to explain the road part))
I personally like to add moderately spaced out plataforms/obstacles. You could just either skip them or jump over them, but if you played ever played Bopimo!, you'll know that doing a single dive or long jump is faster than doing a lot of jumps/dives and gives you the impression of it (you know, the whole going fast feeling of sorting out obstacles while standing correctly on platforms while performing short and quick movements non-stop)
Bopimo! is known for being a floaty, somewhat annoying, platformer so if you want to make your obstacles to "make sense" you would have to space them out depending on the speed or things that block your way that you add to the level. It isnt fun when it's all smashed together and it also isnt fun when it's very separated (Vault of Secrets is a prime example) and it depends on a lot of transportation (ruins the feeling of speedrunning, unless the transportation is part of the road (kind of hard to explain the road part))
I personally like to add moderately spaced out plataforms/obstacles. You could just either skip them or jump over them, but if you played ever played Bopimo!, you'll know that doing a single dive or long jump is faster than doing a lot of jumps/dives and gives you the impression of it (you know, the whole going fast feeling of sorting out obstacles while standing correctly on platforms while performing short and quick movements non-stop)

newpctest
Joined Jun 2025
Posted 6 days ago
Originally posted by
leocat
6 days ago
Bopimo! is known for being a floaty, somewhat annoying, platformer so if you want to make your obstacles to "make sense" you would have to space them out depending on the speed or things that block your way that you add to the level. It isnt fun when it's all smashed together and it also isnt fun when it's very separated (Vault of Secrets is a prime example) and it depends on a lot of transportation (ruins the feeling of speedrunning, unless the transportation is part of the road (kind of hard to explain the road part))
I personally like to add moderately spaced out plataforms/obstacles. You could just either skip them or jump over them, but if you played ever played Bopimo!, you'll know that doing a single dive or long jump is faster than doing a lot of jumps/dives and gives you the impression of it (you know, the whole going fast feeling of sorting out obstacles while standing correctly on platforms while performing short and quick movements non-stop)
Stop replying to my post

STEEL
Joined Dec 2024
Posted 5 days ago
I only have three responses so far... Please fill out the form :(

cgb
Joined Dec 2024
Posted 5 days ago
I know im not supposed to respond to the thread but there isnt a option on the "water gameplay" thing about if its water thats in a enclosed space or a non-enclosed space because those are 2 very different types of gameplay like i love using water to do double dive tech or to reset movement as thats pretty good for gameplay and stuff but water gameplay like swimming in water in a enclosed area, it kinda sucks alot and everybody agrees on this.

STEEL
Joined Dec 2024
Posted 11 hours ago
Originally posted by
cgb
5 days ago
you could vote that you want more water mechanics + enclosed space levels