Bopimo! Variables concept
hollyleaf 26
Joined Dec 2024
- Variable trigger - Increases or decreases a variable by a certain amount.
Settings:
Mode (Increase/Decrease)
Trigger (Punch/Touch/Shift/Groundpound/Jump/OTHER Variable reaching a certain point)
Variable (Type here!) - example: &(test)

[You can use that same variable name in other block settings! (Example: &(test) in a block name would have that block's name set to whatever that variable is currently!]

Amount to change (Put a number or variable here!)
-end of block concept-

Let's make this a real block in bopimo!!
leocat 23
Joined Jul 2025
What about levels let´s talk about making levels
hollyleaf 26
Joined Dec 2024
variables are useful for levels! like every time you hit a spring it bounces you up a bit more!
leocat 23
Joined Jul 2025
Originally posted by hollyleaf 26 4 months ago
variables are useful for levels! like every time you hit a spring it bounces you up a bit more!
Can you not do that already tho
Doc 54
Joined Dec 2024
Originally posted by hollyleaf 26 4 months ago
variables are useful for levels! like every time you hit a spring it bounces you up a bit more!
But i can already do that
hollyleaf 26
Joined Dec 2024
.........well what about for a portal randomizer? so a chance level
Ekstromer 62
Joined Dec 2024
Originally posted by hollyleaf 26 4 months ago
.........well what about for a portal randomizer? so a chance level
kinematics:
def 3
Joined Dec 2024
i fw this idea
effmereality 13
Joined Sep 2023
Too corporate, not getting added.
hollyleaf 26
Joined Dec 2024
Originally posted by Ekstromer 62 4 months ago
kinematics:
no what i meant was: it sets the ID for a level portal to a random number between 100-5000.
hollyleaf 26
Joined Dec 2024
oh also i just boosted this as a more in depth version of that variable suggestion in my "coding" forum post.