Bopimo! Variables concept
hollyleaf 33
Joined Dec 2024
- Variable trigger - Increases or decreases a variable by a certain amount.
Settings:
Mode (Increase/Decrease)
Trigger (Punch/Touch/Shift/Groundpound/Jump/OTHER Variable reaching a certain point)
Variable (Type here!) - example: &(test)

[You can use that same variable name in other block settings! (Example: &(test) in a block name would have that block's name set to whatever that variable is currently!]

Amount to change (Put a number or variable here!)
-end of block concept-

Let's make this a real block in bopimo!!
leocat 23
Joined Jul 2025
What about levels let´s talk about making levels
hollyleaf 33
Joined Dec 2024
variables are useful for levels! like every time you hit a spring it bounces you up a bit more!
leocat 23
Joined Jul 2025
Originally posted by hollyleaf 33 10 months ago
variables are useful for levels! like every time you hit a spring it bounces you up a bit more!
Can you not do that already tho
Doc 64
Joined Dec 2024
Originally posted by hollyleaf 33 10 months ago
variables are useful for levels! like every time you hit a spring it bounces you up a bit more!
But i can already do that
hollyleaf 33
Joined Dec 2024
.........well what about for a portal randomizer? so a chance level
Ekstromer 77
Joined Dec 2024
Originally posted by hollyleaf 33 10 months ago
.........well what about for a portal randomizer? so a chance level
kinematics:
def 3
Joined Dec 2024
i fw this idea
effmereality 13
Joined Sep 2023
Too corporate, not getting added.
hollyleaf 33
Joined Dec 2024
Originally posted by Ekstromer 77 10 months ago
kinematics:
no what i meant was: it sets the ID for a level portal to a random number between 100-5000.
hollyleaf 33
Joined Dec 2024
oh also i just boosted this as a more in depth version of that variable suggestion in my "coding" forum post.