hey bopimo developers. i have a SUGGESTION.
hollyleaf 18
Joined Dec 2024
ADD IN FRIGGIN CODING BLOCKS!!
basically you can code stuff (not like lua or javascript, but instead like CONNECTING BLOCKS! or smth like that) and have it able to go to external things(as in like not just control the block itself, BUT STATISTICS OF OTHER BLOCKS!)
this would be really epic for people who want to make a game instead of a level!
hollyleaf 18
Joined Dec 2024
and also a block script thing that can change blocks to be pushable!
Velvet 42
Joined Feb 2024
this post is probably SATIRE!! considering the random CAPITALISATION!! and overall silliness

triggers will come eventually that will let you make mechanisms to allow levels to be more complex. coding will never come although scratch-like block-based programming was an idea floated around for a while before the triggers system was settled on (block-based programming might allow levels to become too complex and bridge the gap into being a game instead of a level, which isn't the intention for bopimo as you make LEVELS for the GAME (bopimo itself), it's not a game-making platform like roblox)
Velvet 42
Joined Feb 2024
Originally posted by hollyleaf 18 4 weeks ago
and also a block script thing that can change blocks to be pushable!
physics blocks will come eventually
hollyleaf 18
Joined Dec 2024
yay i can make a functioning game
hollyleaf 18
Joined Dec 2024
all i really need is physic blocks for like gates + stuff
hollyleaf 18
Joined Dec 2024
will there be a glue physic block to connect stuff to other physic blocks?
hollyleaf 18
Joined Dec 2024
also cloud variables would be epic for levels! to track your token count!
hollyleaf 18
Joined Dec 2024
will there atleast be triggers that can like trigger something spawning like a token? like a detector for a specific blockname
hollyleaf 18
Joined Dec 2024
there'd also better be a way to disable certain movements like diving, crouching, long jumping, double jumping, wall juumping
Velvet 42
Joined Feb 2024
Originally posted by hollyleaf 18 4 weeks ago
there'd also better be a way to disable certain movements like diving, crouching, long jumping, double jumping, wall juumping
status effects that disable parts of the player's movement have been suggested in the past