Kinematic Rotation relative to current Rotation
                                    
                                 
                            
                            
                                
            
        neoru
                        
        
                                                                
                        Joined Jan 2025
                            
                                Posted 5 months ago
                                                            
                            From what I can tell, the editor's kinematic rotation feature is restricted to the world's axes. What's the best way to achieve the illusion of kinematic rotation relative to the object's current rotations? i.e. An object's current rotation being [0, 0, 30] and kinematic rotation being [0, 100, 0] will make the object spin in a wobbly/swaying way.