18. Aquapesco Fish Port
Aesthetics:
A gorgeous level with stunning attention to detail, truly advanced for its time. The vibrant buildings, congruous prop geometry, and a believably realistic theme make it one of the most beautiful levels ever made on this platform.
Gameplay:
aquapesco fish port
17. super duper long obby
Aesthetics:
There is barely anything aesthetically pleasing about this level. However, it's never unsatisfying to look at, and the homogenous coloring is nice.
Gameplay:
Boring and repetitive. The stages are repeated several times in the level, they offer no challenge, and expect to spend at least 10 minutes to finish the level. I can't dog on it too harshly though, it was chosen because of April Fools'.
16. The Sewers Obstacle Course!
Aesthetics:
Nothing that really immerses you into the level too much, but the simple color palette really focuses the player on the gameplay of this level.
Gameplay:
I kimoclipped to beat this weekly, but I did go through about half the level normally. Some parts are really punishing for no reason with the way Bopimo's swimming system works, but that may just be a skill issue on my part. Otherwise, it's just a plain obby.
15. Sky Island Mountain
Aesthetics: The most bland out of all the weeklies that isn't the April Fool's one; it's mainly just stone, clouds, grass, and trees. Not unappealing to look at by any stretch of the imagination though.
Gameplay:
Despite its appearance, this level has really multidimensional movement. The varying degrees of elevation and open-worldedness of the level means you are in the driver's seat when playing this level, which breaks away from the more restrictive nature of many of the weeklies.
14. Neon Interstice
Aesthetics:
Amazing, and one of the best showcase levels made on the site. However, as a showcase level, it is severely lacking in its...
Gameplay:
There is only one route to completing the level in a timely manner. There is no real threat and the level is too short as a weekly to savor its design.
13. The Void Citadel
Aesthetics:
Again, this level suffers from amazing design yet bad gameplay. While it is visually appealing, the lack of diversity makes the level much less appetizing when playing for more than 5 minutes.
Gameplay:
The Void Citadel seems like a big open-world level, but no; it's a pretty plain obby with a sometimes rage-inducing RNG-based rocket section and cloud section. The ice is nice though, it saves this level.
12. Winter Wonders
Aesthetics:
Very basic, but also very immersing in its decoration and atmosphere. Top-tier aesthetics for Bopimo's first ever weekly.
Gameplay:
This is where we start to enter into the "great weekly" category, where there is little to be desired. The gameplay is fun and arcade-like, and for its time, it was great for new bopis getting used to the controls; remember that the physics update hadn't yet dropped.
11. Goomboss's Red Coins
Aesthetics:
Kinda sloppy, but it stays true to its original source (SM64DS), so it's not necessarily an issue with the level itself.
Gameplay:
The openness of the level is neat, although there are low stakes (except for missing that one star in the air) and some parts of the level are real boring, like the one where you have to walljump atop the giant log to get a gold time.
10. Sleepyhead
Aesthetics:
With regards to BucinAMAZINjr (Sleepyhead creator), they simply do not drop the ball when it comes to decoration. Sleepyhead is filled to the brim with fitting decoration and creatively placed props; this was one of the few levels to make me feel a certain way outside of the game.
Gameplay:
There is some precision involved in traversing this level, and the use of speed boosts is creative. However, the progression is somewhat linear.
9. Too Close to the Sun
Aesthetics:
Simple color palette executed well. To be expected for a weekly chosen so early in Bopimo's life.
Gameplay:
There is a little bit of luck to be had with cycles, but it's otherwise a really fun semi-precision platforming level that puts the ball in your hands. Do you want to risk walljumping onto the ceiling of a floating wall, or do you want to play it safe and try walljumping onto a regular platform?
8. Andy's Room
Aesthetics:
Wow, just wow. It truly feels like you're in Andy's room and not in a Bopimo level, especially with the sheer size. Huge props to the creator.
Gameplay:
This level feels too open. 15 stars is overwhelming, and ironically, makes the level more predictable when trying to get a quick time. Still fun to play though.
7. Electric Space
Aesthetics:
Very fitting and somewhat immersive, like Too Close to the Sun. Aside from that, there really isn't much else to say about this level's design.
Gameplay:
Not too straightforward yet not too overwhelming, this level sits perfectly in the goldilocks zone. This level has a few shortcuts that feel exhilirating to pull off.
Ranking all the weeklies so far [1/2]

Lovage
Joined Dec 2024
Posted 1 week ago

Lovage
Joined Dec 2024
Posted 1 week ago
Honorable mention to the tutorial level. What was said about Sky Island Mountain's aesthetics also applies to the tutorial level, but the gameplay is kind of grueling for a new player. I would rank it at 15.5.
For anyone wondering, the tutorial level wasn't a weekly, it was a default challenge.
For anyone wondering, the tutorial level wasn't a weekly, it was a default challenge.

SansTheMemeLord
Joined Dec 2024
Posted 1 week ago
thank you for the compliment abt the andys room level! :D
thank you for the criticism!
thank you for the criticism!

cgb
Joined Dec 2024
Posted 1 week ago
You gonna do default challenges after this? i need opinions on casa de galunga to fufill my attention seeking needs

Deleted 1505
Joined Dec 2024
Posted 1 week ago
I love AGUAPESCO personally I don't see why people hate it so much.

Boldie
Joined Dec 2024
Posted 1 week ago
Originally posted by
Deleted 1505
1 week ago
Because that fish port should be nuked off of planet earth

CarlLenn
Joined Dec 2024
Posted 1 week ago
NOOO WHERES THE SECOND HALF

BucinAMAZINjr
Joined Dec 2024
Posted 1 week ago
hey where am i at???!??!?!!!?

CarlLenn
Joined Dec 2024
Posted 1 week ago
Originally posted by
BucinAMAZINjr
1 week ago
Youre at #10

BucinAMAZINjr
Joined Dec 2024
Posted 1 week ago
Originally posted by
CarlLenn
1 week ago
that level isn't commatose so it sucks and it doesn't matter

CarlLenn
Joined Dec 2024
Posted 1 week ago
Greedy and entitled
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