- Wiring -
1. AND gate - Requires to be powered by all input sources, then it will send out a signal
2. Lever - Sends out a input signal through the output signal, Powers stuff.
3. Button - Similar to lever but stays on for a specified amount of time.
4. Powered block - Triggers certain settings when powered, Such as moving, rotating, Broken, etc
5. OR gate - Can be powered by any input source to send out signals.
6. XOR gate - Similar to OR gate, But if powered by more than one source, It would turn off.
7. NOT gate - Sends power when not being powered.
- Action -
1. Portal - Teleports to a portal with the same specified ID, Can be configured to be one way.
2. Custom toys - Create a custom toy in your level, Can be used for extra damage, Flying, More speed, etc.
3. Flooding water - Floods up to a specified height, ( Only positive numbers can be used )
- Blocks -
1. Polygon - Create your own shape with the shape editor!
- Misc -
1. Cart spawner - Spawns carts, Allows you to change the cooldown in settings.
2. Cart tracks - Put a cart on it for the cart to move without falling, In settings you can change the shape, Shapes: Turn, Straight, Split(Power it to turn it), Merge track, etc
- help us make this true!!
Bopimo building update concept

hollyleaf
Joined Dec 2024
Posted 2 weeks ago

luna
Joined Dec 2024
Posted 2 weeks ago
Why does everyone want this to become a Roblox clone
like i only see firecat wanting this to become more like super mario galaxy/sunshine but not anything remotely close to roblox (Custom Toys, Cart Rides, etc)
Yes, triggers will be added in the 2.0 update (button blocks, etc) but that doesnt mean that there will be a full scripting update
like i only see firecat wanting this to become more like super mario galaxy/sunshine but not anything remotely close to roblox (Custom Toys, Cart Rides, etc)
Yes, triggers will be added in the 2.0 update (button blocks, etc) but that doesnt mean that there will be a full scripting update

luna
Joined Dec 2024
Posted 2 weeks ago
Portals are releasing in 1.1, and you'll be to pick the exit in the block configuration menu in a dropdown that shows all the portals with names

luna
Joined Dec 2024
Posted 2 weeks ago
We don't need a shape creator when like 1.1 is releasing like 20 new shapes or something

luna
Joined Dec 2024
Posted 2 weeks ago
Stuff that i would like to see in the Bopimo Level Maker:
-More bosses (currently we only have Gloomlight and it's sorta an unreleased boss)
-Symmetrical scaling (probably releasing in 1.2 idk) because it's kinda annoying for blocks like missile launchers
-More decor blocks with specific themes (Dessert, Underwater, Abandoned Castle, etc)
-Enemy entities, kinda like the Koopa or Goomba equivalent of Bopimo
-Coin Gates/Star Gates
Not saying that your suggestions are wrong but like i don't think Bopimo is centered in these kind of complex stuff. Maybe carts??? But like you can already do that with moving blocks
-More bosses (currently we only have Gloomlight and it's sorta an unreleased boss)
-Symmetrical scaling (probably releasing in 1.2 idk) because it's kinda annoying for blocks like missile launchers
-More decor blocks with specific themes (Dessert, Underwater, Abandoned Castle, etc)
-Enemy entities, kinda like the Koopa or Goomba equivalent of Bopimo
-Coin Gates/Star Gates
Not saying that your suggestions are wrong but like i don't think Bopimo is centered in these kind of complex stuff. Maybe carts??? But like you can already do that with moving blocks
Posted 2 weeks ago
Originally posted by
luna
2 weeks ago
like i only see firecat wanting this to become more like super mario galaxy/sunshine but not anything remotely close to roblox (Custom Toys, Cart Rides, etc)
Yes, triggers will be added in the 2.0 update (button blocks, etc) but that doesnt mean that there will be a full scripting update
My first thought with the carts was like minecraft minecarts. I think it could be fun potentially if they worked like minecraft