You can't duplicate blocks, group blocks and the way you select resize, rotate etc is annoying. I love Bopimo and would love to make longer levels as I feel like the levels on the site only last for like 5 minutes at the most.
Also there needs to be some type of programming. Would love if they did a Fortnite and added devices instead of a coding language. This would allow for more variety in Bopimo and would allow for levels like minigames and engage the user to continue playing as there's never really an end.
Right now, I feel like Bopimo is fun more because it's new, but once the novelty of making linear levels wears off, I think people will lose their motivation to pursue contributing to the site.
Better Editor

Bazwax
Joined Jan 2025
Posted 2 months ago

Bazwax
Joined Jan 2025
Posted 2 months ago
also how do you type bopimojis?

Morxemplum
Joined Dec 2024
Posted 2 months ago
> You can't duplicate blocks, group blocks and the way you select resize, rotate etc is annoying. I love Bopimo and would love to make longer levels as I feel like the levels on the site only last for like 5 minutes at the most.
A lot of people have this same sentiment, and that's why there's a Roblox Studio plugin that allow you to convert what you build in Studio to Bopjson. You might find the convenience of Roblox Studio more your speed.
> Also there needs to be some type of programming. Would love if they did a Fortnite and added devices instead of a coding language. This would allow for more variety in Bopimo and would allow for levels like minigames and engage the user to continue playing as there's never really an end.
Scripting is a planned feature but it won't probably arrive for a while. But the thing is that Bopimo isn't trying to become the next Roblox. It's meant to be heading in the direction of a modern SM64-based platformer. Part of the charm of Bopimo is that levels are meant to be simple and there's an end goal you're supposed to complete. I'm sure FireCat may add some other gamemodes if he feels like it, but Bopimo is first and foremost a platformer.
And if you really have an itch to write code, I wrote a Python wrapper for Bopjson called "Bopymo" that you can use to make levels using Python code. I'm about to release 0.2 which brings a lot of improvements.
A lot of people have this same sentiment, and that's why there's a Roblox Studio plugin that allow you to convert what you build in Studio to Bopjson. You might find the convenience of Roblox Studio more your speed.
> Also there needs to be some type of programming. Would love if they did a Fortnite and added devices instead of a coding language. This would allow for more variety in Bopimo and would allow for levels like minigames and engage the user to continue playing as there's never really an end.
Scripting is a planned feature but it won't probably arrive for a while. But the thing is that Bopimo isn't trying to become the next Roblox. It's meant to be heading in the direction of a modern SM64-based platformer. Part of the charm of Bopimo is that levels are meant to be simple and there's an end goal you're supposed to complete. I'm sure FireCat may add some other gamemodes if he feels like it, but Bopimo is first and foremost a platformer.
And if you really have an itch to write code, I wrote a Python wrapper for Bopjson called "Bopymo" that you can use to make levels using Python code. I'm about to release 0.2 which brings a lot of improvements.

BucinAMAZINjr
Joined Dec 2024
Posted 2 months ago
ctrl c+ctrl v to dupe objects (copy paste)

BucinAMAZINjr
Joined Dec 2024
Posted 2 months ago
also there are intentions to improve editor but it’s 1 developer so be patient

Velvet
Joined Feb 2024
Posted 2 months ago
Originally posted by
BucinAMAZINjr
2 months ago
i'm surprised at how many people don't know this