Is it really that bad? And if so, why?
https://www.bopimo.com/levels/2127
I heard people dislike the weekly

Jayka
Joined Dec 2024
Posted 4 months ago

PentaGon
Joined Dec 2024
Posted 4 months ago
It's a great level, it's just those rotating cubes being a pain in the arse ( at least for me )
cause I tried to get an ok time at it ( spoiler, I didn't ) , but each time I get to the cubes they are rotated in a way that just makes me slide off of them
I know I know, could just wait till it's facing the way I want it but I spend so much time already just waiting for it to be stable enough for me lol
everything else is great though, walls were a bit annoying but not hard really (annoying cause I kept screwing up :v but that's on me)
cause I tried to get an ok time at it ( spoiler, I didn't ) , but each time I get to the cubes they are rotated in a way that just makes me slide off of them
I know I know, could just wait till it's facing the way I want it but I spend so much time already just waiting for it to be stable enough for me lol
everything else is great though, walls were a bit annoying but not hard really (annoying cause I kept screwing up :v but that's on me)

madstingray
Joined Dec 2024
Posted 4 months ago
its painful to run but it isnt a bad level

Skeezy
Joined Dec 2024
Posted 4 months ago
dantes inferno

madstingray
Joined Dec 2024
Posted 4 months ago
fax domas.

RiceBomb
Joined Dec 2024
Posted 4 months ago
its laggy af

RiceBomb
Joined Dec 2024
Posted 4 months ago
just get random lag spikes and i fall

Velvet
Joined Feb 2024
Posted 4 months ago
the cubes aren't that bad these guys are just noobs
my real gripe with it (which is NOT a fault of the level itself but rather bopimo) is that turning ghost mode on doesn't let you enter cannons when someone's in them
that'd be such a useful feature to have since people keep entering cannons right as i'm about to and i'm usually on a good run when it happens and it just kills it completely
otherwise the level's really good
my real gripe with it (which is NOT a fault of the level itself but rather bopimo) is that turning ghost mode on doesn't let you enter cannons when someone's in them
that'd be such a useful feature to have since people keep entering cannons right as i'm about to and i'm usually on a good run when it happens and it just kills it completely
otherwise the level's really good

neep3r
Joined Dec 2024
Posted 4 months ago
The cubes Are that bad, it just depends on how lucky you are. As someone whose done a Lot of runs of this level (like maybe 6 hours worth)... I've seen unimaginable horrors in every section, but Especially the cubes. (which is why I have done a lot of runs)
The problem with this level truly is just Bopimo's programming. Cannons having cooldowns shared between players, players going into an unactionable sliding state the moment they touch a mildly steep incline, and moving objects not resetting after a run reset all contribute towards this challenge's required times being leagues more trouble than it should be.
The problem with this level truly is just Bopimo's programming. Cannons having cooldowns shared between players, players going into an unactionable sliding state the moment they touch a mildly steep incline, and moving objects not resetting after a run reset all contribute towards this challenge's required times being leagues more trouble than it should be.

Jayka
Joined Dec 2024
Posted 4 months ago
Good to know guys
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