i cant see a future for this game its just platformers nothing cool. all levels feel the same. nobody at all plays the game for the gameplay. i wish there was more to grind for like a battle pass, or more micro transactions.
i know this is a hot take but i think its worth saying
i cant see bopimo! lasting many more years, i think it will end up like recroom
bopimo should become more like roblox
BopiNews
Joined Jun 2026
Posted 2 days ago
Koopa
Joined Dec 2024
Posted 2 days ago
if bopimo was eggcha day itd be good
Zer0Zed
Joined Nov 2025
Posted 2 days ago
yeah 100% agree its kinda boring
crime
Joined Nov 2025
Posted 2 days ago
Is bro epicjohh
slug
Joined Nov 2025
Posted 2 days ago
“more micro-transactions” Sun
nickels
Joined Dec 2024
Posted 2 days ago
this reasoning is probably why bopimo is dying.
one of the only logical reasons for the decline in players after laughability came to this game was that they came here expecting to play a roblox clone because of roblox’s abysmal choices. it surged in players, but they began to realize there was no way to create a full game. no scripting or triggers, just action blocks to mess with.
therefore, no “games” could be made, and they left.
all the marketing this game has is just idiot roblox kids.
honestly, if the dev(s) want to make a 3d platformer sandbox, they should just lessen the roblox influence and vice versa because it’s making the target audience experience an identity crisis, and killing its potential.
one of the only logical reasons for the decline in players after laughability came to this game was that they came here expecting to play a roblox clone because of roblox’s abysmal choices. it surged in players, but they began to realize there was no way to create a full game. no scripting or triggers, just action blocks to mess with.
therefore, no “games” could be made, and they left.
all the marketing this game has is just idiot roblox kids.
honestly, if the dev(s) want to make a 3d platformer sandbox, they should just lessen the roblox influence and vice versa because it’s making the target audience experience an identity crisis, and killing its potential.
Zer0Zed
Joined Nov 2025
Posted 2 days ago
Originally posted by
nickels
2 days ago
one of the only logical reasons for the decline in players after laughability came to this game was that they came here expecting to play a roblox clone because of roblox’s abysmal choices. it surged in players, but they began to realize there was no way to create a full game. no scripting or triggers, just action blocks to mess with.
therefore, no “games” could be made, and they left.
all the marketing this game has is just idiot roblox kids.
honestly, if the dev(s) want to make a 3d platformer sandbox, they should just lessen the roblox influence and vice versa because it’s making the target audience experience an identity crisis, and killing its potential.
bopimo! is failing how it is now it needs to change or it'll end up like rec room
crime
Joined Nov 2025
Posted 1 day ago
also blud lowkey looks like koneko
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