will code come?
awesomeeduki 30
Joined Nov 2025
Bopimo! is improved by the fact that there is no coding, not hindered. Every block and obstacle is mostly predictable, and picking up a level doesn't require relearning something. Plus, Bopimo! levels work better as short challenges than as full games. Also there is an entire internet with other games, so just play another one if you're bored.
Originally posted by Lexus 11 2 weeks ago
Clearly yall dont like platformer games that much because every time I come on here I see like 6 people on total and like 1 person in game. It's clear that even the people that love coming to Bopimo's rescue when it comes to these topics also got bored just like the rest of us. Why would he add coding? Probably because it would make things a lot more interesting, why else? Why do we do anything? because its interesting

Bopimo can be a platformer game and still add other features to keep it interesting, when it comes specifically to coding, adding coding would not take away from this being a platformer game.
I believe what you are referring to is an advanced triggering system, something that FireCat has planned to do after 1.2 (assuming FireCat creates a few more major updates before "Going Dark.")

But... in the meantime... why not try a little creative thinking? The user "hollyleaf" has made some impressive tech demos regarding Bopi Spawner technology, and, if you can excuse the self promotion, I myself have made Cleanup Crew, a level emulating a basic inventory system, and Swift Stop Station, a level with portals that toggle moving blocks, via use of copy and pasting the ENTIRE LEVEL and modifying the copies.
Lexus 11
Joined Nov 2025
Originally posted by Panita 13 2 weeks ago
anyway they confirmed no coding will come to bopimo and also no one is bored of the platforming except for you or some other 5 newgens
I'm not new bud and I think very few people being online and not playing the games is very telling that people are bored and wont admit it
Lexus 11
Joined Nov 2025
Originally posted by IDidNotStealUrToast 73 2 weeks ago
I believe what you are referring to is an advanced triggering system, something that FireCat has planned to do after 1.2 (assuming FireCat creates a few more major updates before "Going Dark.")

But... in the meantime... why not try a little creative thinking? The user "hollyleaf" has made some impressive tech demos regarding Bopi Spawner technology, and, if you can excuse the self promotion, I myself have made Cleanup Crew, a level emulating a basic inventory system, and Swift Stop Station, a level with portals that toggle moving blocks, via use of copy and pasting the ENTIRE LEVEL and modifying the copies.
Nah im referring to actual coding, just add actual coding
bopimonewgen 21
Joined Nov 2025
Originally posted by Lexus 11 2 weeks ago
I'm not new bud and I think very few people being online and not playing the games is very telling that people are bored and wont admit it
you joined nov 29th 2025 you are a super newgen bro
Doc 62
Joined Dec 2024
no code ㅤㅤㅤㅤㅤ
Panita 13
Joined Nov 2025
no code since no need
cgb 44
Joined Dec 2024
Coding, will not come, but i think something similiar to coding could come as said by firecat, that being an advanced trigger system, now i will say it seems like some people want specifically coding but in my opinion i think trigger system fits more for bopimo as it is easier to get into a trigger system and possibly more fun to get into a trigger system, either way actual coding wont be added likely
bopimonewgen 21
Joined Nov 2025
{{{ }}} this thread sucks
dhyrbfyty 15
Joined Apr 2025
Bopimo was actually originally called agarthablox and it allowed you to make scripts in seconds with the power of microsoft copilot, along with the default avatar being charlie kirk instead of the bopi. But then some untuff diddyblud bought agarthablox from yakub and rebranded it to b*pimo, along with removing all of the tuff AI scripting functionality

Source: https://sigma.bopimo.com/

It's truly unfortunate