HARDEST LEVELS IN BOPIMO
There's no way that you forgot
https://www.bopimo.com/levels/4309
cgb 43
Joined Dec 2024
Originally posted by Umbreon 32 4 weeks ago
They have checkpoints, your level freaking doesn't.

Your level's an illusion of difficulty, it uses a one trick pony and all it would take is to learn how to slide behind a cube and do it perfectly like 100 times in a row until you reach a checkpoint and repeat 2 more times. If you took all of Brute's checkpoints away I can guarantee this level would legitimately be impossible and less than 30 people would have the present.
I think this is a reasonable complaint, the level dosent Only have wallsliding around a corner, but i would say most of the checkpoints sort of have a rearranging of all the things, i would say later on as i figured out different ways to wallslide after Galunga i found better ways to use it in more interesting ways, inwhich i used most in casa de b-side, If i could go back and change things about galunga i Wouldve replaced checkpoint 6 with a different checkpoint and replace checkpoint 10 with a checkpoint involving wall coyote jumps, But i would say the level has alot of checkpoints its just that theyre all really hard unless if you mean inception and casa de-bside Which still it has alot of checkpoints theyre just really hard
NyanCat 29
Joined Dec 2024
on the topic of checkpoints i dont think a lack of checkpoints is an illusion of difficulty. it changes the challenge from pushing the limits of what you can do into a consistency check. whether this is more or less fun is subjective, and it greatly depends on how the level is structured, but i am surprised how many people dislike levels like that despite how much speedrunning is ingrained in bopimo, which often requires restarting the entire level over simple mistakes lol
Umbreon 32
Joined Nov 2025
Originally posted by NyanCat 29 3 weeks ago
on the topic of checkpoints i dont think a lack of checkpoints is an illusion of difficulty. it changes the challenge from pushing the limits of what you can do into a consistency check. whether this is more or less fun is subjective, and it greatly depends on how the level is structured, but i am surprised how many people dislike levels like that despite how much speedrunning is ingrained in bopimo, which often requires restarting the entire level over simple mistakes lol
Bopimo needs a speedrunner mode. Imagine playing a level with only 1 life, that's exactly what this mode would do and checkpoints would only track your pb instead of respawning you when you die. Would beat over having to hold down a key to restart the whole level each time.
NyanCat 29
Joined Dec 2024
Originally posted by Umbreon 32 3 weeks ago
Bopimo needs a speedrunner mode. Imagine playing a level with only 1 life, that's exactly what this mode would do and checkpoints would only track your pb instead of respawning you when you die. Would beat over having to hold down a key to restart the whole level each time.
i mean you could just manually track your section pb. but unfortunately lives are still broken (is it that hard to fix underflow? make it a signed integer. i seriously don't understand why this mechanic is still non-functional)