The daily challenge system is flawed
Lovage 34
Joined Dec 2024
Originally posted by bnuy 21 3 months ago
Anti-AFK systems are actually really really hard to develop. There's always some automated software that can bypass it, so I don't think a purely playtime-based system is a perefect alternative. Maybe if it was similar to weekly levels, but instead, there was 5 randomly chosen levels to pick from to play?
Non-autoclicker macroing is not something a majority of the userbase would opt to do, and the current system can be cheesed in less than 5 minutes anyway. I agree with your suggestion though, but as cgb said, only if the community gets big enough for that.

Also, I wasn't expecting this post to get bumped after a month lol
Lovage 34
Joined Dec 2024
Originally posted by Meemurr 20 3 months ago
I think variation is a good idea, but I don't think the daily challenges are that flawed. I think that there just is not much opportunity to vary them right now. Bopimo as it is right now is beyond my expectations of what I assumed it would be when I first heard of it. I think as the game expands and adds more features, new types of challenges should be added.

That said, as it stands, I'd say it works pretty solidly. I'm a #enjoyer
I guess. Bopimo is a small community, so there isn't a huge difference in playability and quality of levels and, by extension, a lack of impact that the daily challenge offers. But I'm sure the negative aspects of the current daily challenge system will be more pronounced if (and hopefully when) this community becomes bigger.